
The Obeyers are still faithful to the Shapers, the Awakened believe that they should be treated as equals. They are intelligent creations of Shapers, designed to serve them without question or hesitation.These Serviles have had no contact with Shapers for two centuries, and have separated into three groups with differing philosophies regarding their creators. Serviles remain on the island, having been abandoned when the island was Barred. The Shaper uses their newfound abilities and whatever gear they can scavenge from the ruins of the island to fight past the rogue creations in their path and proceed deeper into the island's interior.

Instead the contents absorb into the Shaper's body, strengthening and changing them, and even allowing them to use magic without training. Thinking the canister contains healing or energizing properties, the Shaper breaks the seal and absorbs the contents.

The player is now stranded on Sucia Island and must find a way to escape.Įxploration of the docks reveals a strange canister filled with swirling liquid. It deposits the Shaper on an abandoned dockside before dying, taking most of their belongings down to the depths with it. The Shaped craft they are on is mortally wounded during the attack, but manages to retaliate by setting the other ship's sails alight. As the Shaper examines Sucia, lost in thought, the craft is attacked by an unidentified sailing ship. Locations Barred by the Shapers are closed to both those within the sect and outsiders alike, and often means that a catastrophe has occurred or something very valuable is located there. During the journey, the Shaper passes a group of islands, one of which is marked on their map as Barred: Sucia Island. The player departs on a voyage to the academy aboard a specially modified Drayk, a Shaper creation. Apprentices are sent to academies to learn the art of Shaping you play as one such apprentice. Members of the sect create living beings out of magic and raw organic material known as essence.

The player begins as an initiate of a powerful sect of magicians, the Shapers. While the player can complete quests and form alliances with the island's sects (the Awakened, the Obeyers and the Takers), the ultimate goal is escape it's possible to remain unaligned, even destroy the sects completely, and still succeed. It contains dangerous, hostile rogue creations, as well as serviles, sapient creations who are divided into ideological sects that the player can interact with, support, or oppose. The plot revolves around the player, a member of the Shapers, a sect of mages who can create living creatures through force of will, being stranded on an island research complex which had been abandoned and designated Barred by the Shapers 200 years before. It was released for PowerPC Macs in 2001 and PCs in 2002. Geneforge is the first game in the Geneforge series.
